TERMS OF SERVICE · 12 OCTOBER 2026

Daggerfall Online terms of service

Terms for using the independent Daggerfall community website and development client, including game files, account conduct, and service limitations.

Independent project

daggerfall.online is an unofficial community website. It is not affiliated with Bethesda, ZeniMax, or the upstream development team. Using the site does not grant rights in their trademarks or game assets.

Your game files

Provide files from a copy you are entitled to use. We do not supply the original Daggerfall data. The license for the open-source engine does not automatically license every third-party asset or the original game.

Development status and progress

The client and website are under development. The multiplayer service is not publicly available. Availability, device compatibility, and saved progress are not guaranteed. Preserve backups before clearing browser storage or changing devices.

Any future public-test reset policy will be stated before opening accounts. We do not promise permanent world state, unlimited capacity, or compatibility with classic or Daggerfall Unity saves.

Responsible use

Do not attempt unauthorized access, abuse infrastructure, impersonate other users, distribute credentials, or exploit duplication and data integrity bugs. Report suspected issues without accessing another person's data.

Open-source components

Third-party software remains governed by its own license. Our credits page identifies the upstream project and provides the accompanying MIT notice. These website terms do not replace applicable open-source permissions.

Changes and contact

These terms may be revised as the project develops. Nothing here is intended to exclude rights that cannot legally be excluded. Questions, corrections, and rights inquiries can be sent to mooyuking@gmail.com.

Prepared for our development build · 12 October 2026. Gameplay instructions are subject to device and multiplayer verification.