Why this website exists
Daggerfall can be difficult to approach: browser emulators, desktop engines, multiplayer projects, and changing names appear side by side. We want a clear route from understanding the choices to importing your own files and starting a journey.
What we are building
Our project brings together a self-hosted browser client, an independent multiplayer service, and practical help. The source is based on Lattymoy's DFO Online project, with game logic derived from Daggerfall Unity.
We are currently in development. The live-service and device tests required for a public multiplayer release have not been completed.
Who we are not
This is an unofficial community project. We are not Bethesda Softworks, ZeniMax Media, or the upstream DFO Online development team. The Elder Scrolls and Daggerfall names belong to their respective rights holders.
Contact and corrections
For a factual correction, accessibility issue, project question, or rights inquiry, contact mooyuking@gmail.com. Include the relevant page and enough information for us to understand the issue.
