ABOUT US

About Daggerfall Online

Learn about daggerfall.online, an independent community website preparing a self-hosted Daggerfall browser client and multiplayer world.

Trees and a stone building in a Daggerfall Unity courtyard, with the classic game interface
Daggerfall Unity referenceDaggerfall Workshop ↗

THE TRAVELLER’S FIELD GUIDE

A quiet corner of the Iliac Bay

Use the guide below for this community client. This reference image shows another edition of Daggerfall; interfaces and features can differ.

Understand the editions ↗

Why this website exists

Daggerfall can be difficult to approach: browser emulators, desktop engines, multiplayer projects, and changing names appear side by side. We want a clear route from understanding the choices to importing your own files and starting a journey.

What we are building

Our project brings together a self-hosted browser client, an independent multiplayer service, and practical help. The source is based on Lattymoy's DFO Online project, with game logic derived from Daggerfall Unity.

We are currently in development. The live-service and device tests required for a public multiplayer release have not been completed.

Who we are not

This is an unofficial community project. We are not Bethesda Softworks, ZeniMax Media, or the upstream DFO Online development team. The Elder Scrolls and Daggerfall names belong to their respective rights holders.

Contact and corrections

For a factual correction, accessibility issue, project question, or rights inquiry, contact mooyuking@gmail.com. Include the relevant page and enough information for us to understand the issue.

Prepared for our development build · 12 October 2026. Gameplay instructions are subject to device and multiplayer verification.